Core Rulebook | Spells | Magic Vestment

Magic Vestment

School: transmutation [] ()
Domain: Martyr Subdomain: 3; Nobility Domain: 3; Resolve Subdomain: 3; Strength Domain: 3; Tactics Subdomain: 3; War Domain: 3
Level: Cleric: 3; Inquisitor: 3; Oracle: 3; Shaman: 3; Warpriest: 3
Components: V, S, DF
Casting time: 1 standard action
Range: touch
Duration: 1 hour/level
Saving Throws: Will negates (harmless, object)
Spell Resistance: yes (harmless, object)
Target: armor or shield touched

Description: Armor or shield gains +1 enhancement per four levels.

You imbue a suit of armor or a shield with an enhancement bonus of +1 per four caster levels (maximum +5 at 20th level).

An outfit of regular clothing counts as armor that grants no AC bonus for the purpose of this spell.